![]() Soundtrack is killer, movement is silky smooth, guns are impactful and a joy to use. The Mario64 level likewise demonstrated it's possible to make stuff that looks aesthetically distinct, I want to see more levels that do things completely different from what we get in the campaign.Īnyway, I continue to love the game. The level creator must be quite robust because this level had objects and animations unlike anything I've seen in the campaign (so far). ![]() Played some user levels, best one was a level that starts with a DUNE-like giant sandworm swallowing the player (fully realized and animated), you're then battling your way out if it's stomach. I'm guessing I'm deep into the campaign but I still haven't unlocked the other 2 melee weapons which I find odd, maybe they are linked to secrets? I've reached the P.D., this is some wild level design, Progenitor is one of the most masterful levels I've ever seen in an FPS, wow. Love that we already have hundreds of community levels available, immediately had to try the Mario 64 level I saw in a YT vid, yup, this game is. Game runs silky smooth, guns feel *fantastic*, cannot emphasize enough how much DualSense support adds to a game, *especially* a game like this where you can feel the power of the weapons, even the starting pistol feels so fucking good, great implementation, this is going to be one fun ride! Got all the secrets and killed all the enemies on the 1st level without much effort, 4 trophies popped at the end lol. Well, after completing the first proper level in Prodeus I can confirm that THIS is what I've been looking for! Had to do some adjustments in the settings to get it looking just the way I wanted it (minimal HUD, native res, higher FOV, 3D models etc) and man, this is one pretty game! Recently bought Ion Fury on sale and although I've been enjoying it I wasn't *loving* it. So waiting with fingers crossed.Īlright, I wasn't going to pick this up right away but I've been itching for a good FPS. I’m hoping it’s like classic doom where it keeps getting patched to be an excellent game. Hopefully this means the correct version is better. Hopefully that is what the error that needs to be fixed is.Īlso frame rate is not locked on the eshop version tested. The eshop screenshots look like complete bullshots compared to the game. The guy was saying you can’t turn off the pixelated filter or one of the details and the game was stuck like it. If I recall the switch performance video I saw. It looks like a glitch Also the game looks pixelated as hell on the weapons and monsters. I heard the switch version got delayed by the devs due to some error which I’m guessing is the one which makes all the fire effects and game look poor.įire or steam (maybe particle effects ?) have this weird checkerboard transparency on them. ![]()
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